I had a fantastic opportunity to participate in a one-week Virtual Reality Typography Workshop at Estonia Academy of Arts through Erasmus. All participating students from different countries and courses were sorted into seven groups with four members each. It was a pleasure and an incredible experience to collaborate and work alongside my teammates as we all brought both our unique and similar skillsets to the table.
My Role
• Ideation & Research
• User Experience
• Unity Developer
• Morale Booster
Brief
Design a VR reading experience that engages the public with the theme of Sustainability.
Ideation
We set a timer for our individual brainstorming session, then each of us presented our ideas on sustainability. As a team, we then categorised these ideas into similar groups. Finally, we used a red dot voting system to select our final project idea which would be 'detox for the burnt out generation'.
The Problem
We chose to tackle the issue of dopamine addiction in an overconsuming generation because we believe that excessive online consumption can impact our mental health and emotional well-being, which in turn significantly influence unsustainable behaviours. This also provided us with an opportunity to approach the topic from an unconventional and unique angle.
Project Goal
Our goal was to create a virtual space that promotes mindfulness, fosters healthy habits, addresses overconsumption, and improves confidence and mental health through daily affirmations, encouraging a habit of slower consumption.
Survey Main Findings
We broke off into teams of two and interviewed 9 people at random around Estonia Academy of Arts. We asked what people felt about dopamine detox through VR, here's what they had to say:
Content
Daily affirmations and tasks.
Soundscape
We used A.I to generate a unique ambient soundscape to enhance the immersion.
Storyboard
Visual Language
Final Outcome